With the MakerBit, project building and further experimentation is fun and efficient!

You may have also heard of the HyperDuino.  The difference between the MakerBit and the HyperDuino is only a matter of which microcontroller is used for the "brains" of the system.

If you have the BBC micro:bit already, or are just starting out and would like the convenience of being able to create your own programs with MakeCode, then the MakerBit is what you should use.

On the other hand, if you already have experience with the Arduino, or at a school that is already working with the Arduino, then the HyperDuino will be a great choice.

Both the MakerBit and HyperDuino operate identically when used for dioramas and posterboard projects, and almost all projects like these found on Workbench can be created with either the MakerBit or HyperDuino.

This video will give you a look at all of the MakerBit and HyperDuino boards, and show you how they are used in creating interactive models that are linked to videos and other digital media.

The MakerBit System

The MakerBit system is actually 3 distinct parts, and they can even be used separately from one another.

The first part of the system is the MakerBit board, which is basically just a bridge between the digital world of the micro:bit and digital media, and the physical world of sensors, actuators, and student projects.

For "smart car" robotics projects, and advanced experimentation and invention, the MakerBit+R board provides the most versatile and efficient platform for the micro:bit available.

On the micro:bit is the MakerBit Program which recognizes the 12 touch sensors of the MakerBit board.

The MakerBit Media Linker app is the 3rd part, and interconnects digital media on a Chromebook, Mac or  Windows device running the Chrome browser, with a physical project.


MakerBit v5

MakerBit v5R

(motor controller version for robotics)